Nicholas Rock Design, Research, Teaching

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Junior Graphic Design

Fall 2016

CFA AR 381

Level
BFA · Junior core studio
Credits
4
Meets
Mondays and Wednesdays
Dates
September 7 – December 6, 2016
Location
[confirm]
Instructor
Professor Nicholas Rock
Office
808 Commonwealth Ave, 4th floor (graduate graphic design studios)
Office hours
Mondays and Wednesdays 12–2, by appointment

01Overview

Designers are more than just makers of beautiful things. We are communicators and thinkers. We have the ability to inspire and motivate. Constantly interacting with all fields and professions, being exposed to countless new things. It is important that we as designers express our opinions and make relevant work while challenging the concept of what is graphic design and what can it be used for. There doesn’t have to be two worlds of design, one that clings to smart, well-articulated thought out projects and another of so called surface design that focuses on making things that just look pretty. All choices should relate back to the message. Everything has meaning and should be treated as such.

Design is ultimately about both discovering and revealing new ideas, opinions and information. All designers have a unique and powerful responsibility to affect how, when, why and where people receive information. The challenge we face is to reveal this information through the filter of our own perspective.

The goal of this studio is to help you begin to develop, or at least consider, your own voice as a designer. You will be asked to complete a series of projects that are designed to help you have opinions and points of view and your own ways of thinking and working, your own creative process. Our goal as designers is to be in a place where we have our own method or process or way of thinking which we can apply to any design problem that comes our way — becoming true design thinkers. At the end of this class you should be on your way towards this goal, however it is not expected that you will have this philosophy defined.

02Learning Outcomes

You will be evaluated over the course of the class and will be assessed according to the major learning objectives of a Graphic Design major: Process, Master Key Principles, Authorship, Design Agility, History and Context, and Professionalism. The full rubric is under Assessment.

03Course Structure

Class Structure

Classes will be a mixture of mini lectures, discussions, individual and small group meetings, critiques, studio work time and presentations. We will always try to balance each week with in-studio work time so that you are able to work while I am in the studio with you and give you direct and immediate advice and guidance.

Homework

In addition to major projects, each week you will receive a miniature homework assignment. These are quick things to do, things to read, things to watch etc. and will change up weekly.

The Rules

  1. This class is a lot of work,
  2. so work hard.
  3. and be respectful. Yes to me, but also to your peers.
  4. Make sure you show up,
  5. and show up on time.
  6. Work harder.
  7. Show your work, process, everything you have or be prepared to, daily. The more you are getting feedback from the class the better. It makes your work better and it helps you evolve as a designer.
  8. Questions. Ask them. Often. Questions are ALWAYS beneficial to the entire class, not just the person asking.
  9. Experiment. Sketch. Test. Sample. Prototype. Rinse. Repeat.
  10. The project is never complete.
  11. The printer is always broken.
  12. Collaborate.
  13. Dish it out and take it. Sarcasm and jokes are part of studio life.
  14. Laugh. Don’t Cry.
  15. Be opinionated. Debate. Ask more questions.
  16. Don’t take it personally.
  17. I will help you be a better designer.
  18. There are no favorites. If you do good work, or work hard it will be recognized. Likewise for poor work or laziness.
  19. I will challenge your ideas, be prepared to defend them.
  20. Have. Fun.

Communication

It is expected that you as a class will help and support each other throughout this course and others for that matter. That said, I am of course fully accessible in class, at my office — now on the 4th floor of 808, connected to the graduate graphic design studios — and via email: nickrock@bu.edu. Please do not use any other email address to contact me. All communication should go through my BU email address or via Basecamp.

04Projects

This is a loose schedule of our projects for the semester. These are just major milestones and may shift as needed. I will adjust the semester to fit the class. If we need extra time on a project we will take it, if we need to move on quicker, we will do that as well.

Project Length Due
01 Borders Book 2 weeks Sep 26
02 Makers Lab, Pt. 1 3 weeks Oct 3
02 Makers Lab, Pt. 2 3 weeks Oct 24
02 Makers Lab, Pt. 3 3 weeks Nov 14
02 Makers Lab, Pt. 4 3 weeks Dec 1
03 For and Against 5 weeks Nov 14
04 Tell Me a Story Video 5 weeks Due date listed as 9/26
05 Installation Intervention 4 weeks Dec 6

05Assessment

You will be evaluated over the course of the class and will be assessed according to the major learning objectives of a Graphic Design major. In addition, the following specific points will be factored into your final grade for the course:

  • Attendance. Attendance at each class is mandatory. As the core studio course for your major it will make up some of the most important work you are doing here. Class discussion and critique are not things that are easily made up and happen regularly. You must contact me in advance if you need to miss a class. At my discretion, if you have more than one unexcused absence your mark will be lowered by as much as one full grade. If you are late, or absent you must follow up with me, as you will still be responsible for the work. I will not chase you down to catch you up. You should be scheduling appointments around your classes since you know your class schedule, and not the other way around.
  • Class Participation. Part of a designer’s job is communicating effectively, on a design team, in a studio environment or with clients. You will be expected to be an active member of the class, particularly during critiques, as all feedback is important. Discussion is an important part of the design process. If you are not participating regularly in the discussion you will be asked for your opinion. Lack of participation will negatively impact your final grade.
  • Group Work. Designers rarely work independently. Completed work is almost always the result of a team effort of some sort, whether it be just designers, designer and client, designer, developer, writer etc. In this class there will be times when you will be asked to work as part of a team.
  • Project Execution. All projects should be given your full attention and effort. Each component of your projects will be reviewed. Projects need to be submitted on deadline and should be complete according to project brief. Projects must be completed by the due date. Late work will be penalized. All parts of your projects in this class will be evaluated including process and research documents. You will be given an opportunity to improve upon each project following that project’s final critique.
  • Project Process. You are expected to document the process of each of your projects throughout the semester. This means, saving all sketches, writings mock ups etc. Your documents will be given the same attention to detail as your design work. The process for each project will make up a portion of your grade.
  • Being Professional. As you are learning to be designers, one of the most important aspects of working professionally is the way you conduct and carry yourself in interactions with clients, employers, peers etc. Pay attention to emails you send, things you say in class. Give respect. Earn respect.

Student Learning Objectives for Evaluation

Objective Level 1 — Unsatisfactory Level 2 — Competent Level 3 — Accomplished
Process Student struggles with defining problems, researching, generating ideas and / or developing concepts.
Student fails to participate in critiques.
Student doesn’t employ any method of documentation of work.
Student fails to demonstrate research as part of the design process.
Student rarely uses research to develop content and ideas.
Student struggles to meet deadlines.
Student does not set goals or is unable to achieve stated goals.
Student struggles to balance workload.
Student is able to define a problem, employ methods, develop concepts, research and develop concepts.
Student participates in critiques and is able to document work.
Student understands the value of thorough research in a graphic design process and is able to employ research into their design process.
Student understands value of goal setting
Student is able to meet deadlines.
Student satisfactorily balances workload
Student shows thorough understanding of a graphic design studio process; is able to define a problem, employ methods of research and idea generation, develop concepts, critiques and documents work as a way of developing smart, informed and carefully considered solutions to design problems.
Student understands the value of thorough research in a graphic design process and consistently explores a variety of methods of gathering, collecting and documenting as a way of developing content and ideas.
Student manages time efficiently, sets and achieves goals and deadlines and is able to confidently balance a full studio workload.
Master Key Principles Student is unable to demonstrate an understanding of the fundamentals and principles of typography and layout as a way of communicating visual and written messages. Student has a basic understanding of the fundamentals and principles of typography and layout as a way of communicating visual and written messages and demonstrates these skills regularly in assigned projects. Student has an advanced understanding of the fundamentals and principles of typography and layout as a way of communicating visual and written messages and is able to employ these skills in inventive ways.
Authorship Student struggles to generate, curate or develop their own content for assigned projects Student is able to author and curate their own content for assigned projects
Student is able to use and understand many tools, media and forms of communication
Student understands the role of the graphic designer in professional practice and the ability of the designer to help define, shape and also author the content of the work they create.
Design Agility Student has limited grasp of tools and media.
Student is unable or has difficulty choosing appropriate technology, media or tool to successfully complete a design project.
Student is able to use and understand many tools, media and forms of communication.
Students is explores problems through more than one form of media.
Student is frequently able to choose appropriate mode of technology and media to succesfully complete their design solution.
Student exhibits a broad understanding of a tools, services and a full range of media and forms of communication by exploring problems using print, interactive, spatial and experiential, web, interactive, static and dynamic.
Student is able to choose appropriate mode of technology and media to successfully complete their design solution.
History and Context Student struggles to recall or identify major moments, works, and figures in design history. Student is aware of major moments in design history and is able to recognize some major works and figures as well as some currently practicing designers. Student is able to identify and reference major moments in design history, major and important figures in design history, and currently practicing designers.
Student is able to cross reference and make connections across history
Professionalism Student has limited understanding of the vocabulary of the graphic design field and little to no understanding of related fields.
Student unable to, or has difficulty presenting ideas in front of a group.
Student is unable to, or has difficulty expressing ideas in writing.
Student has a basic understanding of vocabulary of the graphic design field and its related fields such as print production, web development and video production.
Student competently expresses ideas visually and verbally when presenting in front of a group and writing ideas and statements.
Student has mastered and is fluent in the vocabulary of the graphic design field and its related fields such as print production, web development and video production.
Student has strong visual and verbal communication skills speaking in front of a group, critiquing work, writing project statements and descriptions.
Student leverages design skills to enhance writing and presentation skills.

Basic Principles for Grading

We will not have a final review of work for the class. You will have your normal semester end reviews. After which you will receive a letter grade based upon the following criteria:

  • A — You demonstrate an advanced understanding of concepts presented and are able to complete work above and beyond suggested parameters.
  • B — You exhibit a more than competent understanding of concepts presented and utilize these concepts in an articulate and noteworthy manner.
  • C — You demonstrate a basic understanding of the information studied and apply this information to assigned problems meeting basic expectations but not going beyond suggested parameters.
  • D — You exhibit limited understanding of the concepts and complete work below the level required for satisfactory performance.
  • F — You demonstrate little or no understanding of course material, show little desire or motivation to complete the work or turn in incomplete projects.

Monthly Check-ins

We will be having 2 individual, monthly check-in meetings in which we will discuss your status in the class, to ensure that you all know where you stand and that we are all on the same page. You are required to sign up for a time slot on both dates.

06Calendar

Week Dates Projects Notes
W01 09/07 01 Borders Book begins
W02 09/12 – 09/14 Makers Lab Pt. 1 begins
W03 09/19 – 09/21
W04 09/26 – 09/28 Borders Book due 9/26
W05 10/03 – 10/05 Makers Lab Pt. 1 due 10/3 · Pt. 2 begins Check-in
W06 10/10 – 10/12 03 For and Against begins
W07 10/17 – 10/19
W08 10/24 – 10/26 Makers Lab Pt. 2 due 10/24 · Pt. 3 begins
W09 10/31 – 11/02 04 Tell Me a Story Video begins
W10 11/07 – 11/09 Check-in
W11 11/14 – 11/16 For and Against, Makers Lab Pt. 3 due 11/14 · Pt. 4 and 05 Installation Intervention begin
W12 11/21 – 11/23 Thanksgiving break · no class 11/23
W13 11/28 – 11/30
W14 12/1 – 12/3 Makers Lab Pt. 4 due 12/1
W15 12/6 Installation Intervention due Final review — Tuesday, December 6, times TBD

07Materials & Tools

The Essentials

  • Laptop
  • Flash drive
  • Camera
  • Sketchbook
  • X-Acto knife
  • Bone folder
  • A flatfile drawer (355)
  • A sense of humor

Recommended

  • Music
  • Coffee
  • A projector adapter
  • A tripod
  • Gaffer tape
  • Bookbinding materials

Books

  • Required for reference: Lupton, Ellen. Thinking with Type.
  • Recommended: Bringhurst, Robert. The Elements of Typographic Style. · Meggs, Philip B. and Alston W. Purvis. Meggs’ History of Graphic Design.

Software + Services

It goes without saying that you will need to have access to Adobe Creative Suite if you don’t already. I don’t expect this to be an issue, but wanted to be sure.

You need software that can work with video. iMovie may serve your needs, but I recommend checking out something like After Effects, Final Cut Pro or Premiere. They do slightly different things but you will work with video in this class.

You will need a Dropbox account, or you may use your BU-provided Google Drive. You MUST have a backup solution in place after the first week. I recommend Backblaze.

We will be using Basecamp to consolidate class communications: a central portal for class discussion outside of class and a digital library of class resources.

08Policies

Not in the source syllabus.

09Resources

Not in the source syllabus.