Senior Graphic Design
Fall 2017
CFA AR 483
Senior Design Studio
01Overview
Nobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, it’s just not that good. It’s trying to be good, it has potential, but it’s not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesn’t have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know it’s normal and the most important thing you can do is do a lot of work. Put yourself on a deadline so that every week you will finish one story. It is only by going through a volume of work that you will close that gap, and your work will be as good as your ambitions. And I took longer to figure out how to do this than anyone I’ve ever met. It’s gonna take awhile. It’s normal to take awhile. You’ve just gotta fight your way through. —Ira Glass
This semester is essentially preparation for you all to be able to move on to your thesis. It is senior design studio, which can also be called advanced graphic design; either of these titles are accurate and true. This studio will be challenging and demanding but also, I hope, rewarding. There will be a lot of work, sometimes at the same time, because this is how it is when you work as a professional designer. Projects don’t begin and end neatly on very specific deadlines. Deliverables and expectations are often not easily defined and open ended as it is the designer’s job to define these things in order to solve the problem.
When you work on your thesis it will be like an independent study. You will come up with a concept for a project, generate content, define deliverables etc. It is sometimes a hard jump to make, from doing more rigid and structured work, so your projects this semester are designed to bridge that divide. I will be helping you move into more open ended spaces, to continue to learn how to interpret and filter. We will be discussing inspiration, and how to find it, gather it and use it to fuel your process.
02Learning Outcomes
You will be evaluated over the course of the class and assessed according to the major learning objectives of a Graphic Design major — Process, Master Key Principles, Authorship, Design Agility, History and Context, and Professionalism. The full rubric is under Assessment.
03Course Structure
Project Structure
You will have 3 mini projects and 1 major project this semester. These projects will overlap and are intended to help you develop your own authorship of the work.
Periodic Readings
You will be receiving readings occasionally which we will reference and discuss during class.
Communication
It is expected that you as a class will help and support each other throughout this course and others for that matter. That said, I am of course fully accessible in class, at my office (4th floor of 808, connected to the graduate graphic design studios; general office hours are Tuesdays and Thursdays 11–12:30 and Wednesdays 12:30–2:30; however please make an appointment with me), and via email: nickrock@bu.edu. Please do not use any other email address to contact me. All communication should go through my BU email address or via Basecamp.
We will be using Basecamp to consolidate class communications. You all will have access to our Basecamp site after the first class; this will act as a central portal for class discussion outside of class as well as a digital library of class resources, such as this syllabus, project briefs, certain readings as well as our class calendar.
04Projects
| Project | Dates |
|---|---|
| Process & Research | Ongoing |
| 01 — REMIX Publication | Sep 5 – Sep 26 |
| 02 — 2 Weeks Straight | Plan by Sep 21 · process Sep 21 – Oct 5 · film due Oct 17 |
| 03 — Influences Reel | Draft Nov 9 · final Nov 21 |
| Major project | — |
Process & Research
Ongoing · start of thesis research
This semester marks the beginning of your thesis research which means: start gathering and collecting anything you think is moving or inspirational or that you just think is cool. Set up a method for doing this. You may use any tool or method you like to collect and document, however it needs to be something you can easily present to the group. In the past students have chosen to use Pinterest, Tumblr, Evernote, Dropbox, iPhoto, a folder on your desktop, an envelope, a shoebox … it’s up to you.
01 — REMIX Publication
Mini project · publication · Sep 5 – Sep 26
Choose 2 different pieces of content that you are interested in, and present them together as a remix or mashup in a publication. Presenting things in new contexts often injects new life, new perspectives, new understandings into the content. It is up to you to decide the best way to do this. This is meant to be a very fast project so don’t overthink it. No restrictions as long as you use two different pieces of content.
02 — 2 Weeks Straight
Mini project · daily practice + short film · film due Oct 17
Decide something to do every day for 2 weeks straight, create a process for documenting this, and create a short film about the 2 weeks. You will need to plan what you will do by 9/21, which will be your start date; the end date for the process is 10/5. Film due 10/17.
03 — Influences Reel
Mini project · reel · draft Nov 9, final Nov 21
In the process of researching your degree project you will be gathering and collecting your own set of influences. You should be gathering influences from anything in life that inspires you, not just graphic design. This means being inspired by film, poetry, theatre, design, sculpture, painting, photography, architecture etc.
You will then gather and collect your influences into a “reel” that represents somewhat of a narrative arc, clearly presenting your influences as an individual and a designer.
05Assessment
You will be evaluated over the course of the class and will be assessed according to the major learning objectives of a Graphic Design major. In addition, the following specific points will be factored into your final grade for the course:
- Attendance. Attendance at each class is mandatory. As the core studio course for your major it will make up some of the most important work you are doing here. Class discussion and critique are not things that are easily made up and happen regularly. You must contact me in advance if you need to miss a class. At my discretion, if you have more than one unexcused absence your mark will be lowered by as much as one full grade. If you are late, or absent you must follow up with me, as you will still be responsible for the work. I will not chase you down to catch you up. You should be scheduling appointments around your classes since you know your class schedule, and not the other way around.
- Class Participation. Part of a designer’s job is communicating effectively, on a design team, in a studio environment or with clients. You will be expected to be an active member of the class, particularly during critiques, as all feedback is important. Discussion is an important part of the design process. If you are not participating regularly in the discussion you will be asked for your opinion. Lack of participation will negatively impact your final grade.
- Group Work. Designers rarely work independently. Completed work is almost always the result of a team effort of some sort, whether it be just designers, designer and client, designer, developer, writer etc. In this class there will be times when you will be asked to work as part of a team.
- Project Execution. All projects should be given your full attention and effort. Each component of your projects will be reviewed. Projects need to be submitted on deadline and should be complete according to project brief. Projects must be completed by the due date. Late work will be penalized. All parts of your projects in this class will be evaluated including process and research documents. You will be given an opportunity to improve upon each project following that project’s final critique.
- Project Process. You are expected to document the process of each of your projects throughout the semester. This means, saving all sketches, writings mock ups etc. Your documents will be given the same attention to detail as your design work. The process for each project will make up a portion of your grade.
- Being Professional. As you are learning to be designers, one of the most important aspects of working professionally is the way you conduct and carry yourself in interactions with clients, employers, peers etc. Pay attention to emails you send, things you say in class. Give respect. Earn respect.
Basic Principles for Grading
We will not have a final review of work for the class. You will have your normal semester end reviews. After which you will receive a letter grade based upon the following criteria:
- A — You demonstrate an advanced understanding of concepts presented and are able to complete work above and beyond suggested parameters.
- B — You exhibit a more than competent understanding of concepts presented and utilize these concepts in an articulate and noteworthy manner.
- C — You demonstrate a basic understanding of the information studied and apply this information to assigned problems meeting basic expectations but not going beyond suggested parameters.
- D — You exhibit limited understanding of the concepts and complete work below the level required for satisfactory performance.
- F — You demonstrate little or no understanding of course material, show little desire or motivation to complete the work, or turn in incomplete projects.
Student Learning Objectives for Evaluation
| Objective | Level 1 — Unsatisfactory | Level 2 — Competent | Level 3 — Accomplished |
|---|---|---|---|
| Process | Student struggles with defining problems, researching, generating ideas and / or developing concepts. Student fails to participate in critiques. Student doesn’t employ any method of documentation of work. Student fails to demonstrate research as part of the design process. Student rarely uses research to develop content and ideas. Student struggles to meet deadlines. Student does not set goals or is unable to achieve stated goals. Student struggles to balance workload. |
Student is able to define a problem, employ methods, develop concepts, research and develop concepts. Student participates in critiques and is able to document work. Student understands the value of thorough research in a graphic design process and is able to employ research into their design process. Student understands value of goal setting Student is able to meet deadlines. Student satisfactorily balances workload |
Student shows thorough understanding of a graphic design studio process; is able to define a problem, employ methods of research and idea generation, develop concepts, critiques and documents work as a way of developing smart, informed and carefully considered solutions to design problems. Student understands the value of thorough research in a graphic design process and consistently explores a variety of methods of gathering, collecting and documenting as a way of developing content and ideas. Student manages time efficiently, sets and achieves goals and deadlines and is able to confidently balance a full studio workload. |
| Master Key Principles | Student is unable to demonstrate an understanding of the fundamentals and principles of typography and layout as a way of communicating visual and written messages. | Student has a basic understanding of the fundamentals and principles of typography and layout as a way of communicating visual and written messages and demonstrates these skills regularly in assigned projects. | Student has an advanced understanding of the fundamentals and principles of typography and layout as a way of communicating visual and written messages and is able to employ these skills in inventive ways. |
| Authorship | Student struggles to generate, curate or develop their own content for assigned projects | Student is able to author and curate their own content for assigned projects Student is able to use and understand many tools, media and forms of communication |
Student understands the role of the graphic designer in professional practice and the ability of the designer to help define, shape and also author the content of the work they create. |
| Design Agility | Student has limited grasp of tools and media. Student is unable or has difficulty choosing appropriate technology, media or tool to successfully complete a design project. |
Student is able to use and understand many tools, media and forms of communication. Students is explores problems through more than one form of media. Student is frequently able to choose appropriate mode of technology and media to succesfully complete their design solution. |
Student exhibits a broad understanding of a tools, services and a full range of media and forms of communication by exploring problems using print, interactive, spatial and experiential, web, interactive, static and dynamic. Student is able to choose appropriate mode of technology and media to successfully complete their design solution. |
| History and Context | Student struggles to recall or identify major moments, works, and figures in design history. | Student is aware of major moments in design history and is able to recognize some major works and figures as well as some currently practicing designers. | Student is able to identify and reference major moments in design history, major and important figures in design history, and currently practicing designers. Student is able to cross reference and make connections across history |
| Professionalism | Student has limited understanding of the vocabulary of the graphic design field and little to no understanding of related fields. Student unable to, or has difficulty presenting ideas in front of a group. Student is unable to, or has difficulty expressing ideas in writing. |
Student has a basic understanding of vocabulary of the graphic design field and its related fields such as print production, web development and video production. Student competently expresses ideas visually and verbally when presenting in front of a group and writing ideas and statements. |
Student has mastered and is fluent in the vocabulary of the graphic design field and its related fields such as print production, web development and video production. Student has strong visual and verbal communication skills speaking in front of a group, critiquing work, writing project statements and descriptions. Student leverages design skills to enhance writing and presentation skills. Student communicates with the highest level of form and respect in person and digitally. |
Check-Ins
We will be having individual check-in meetings tentatively scheduled for Thursday, October 5 and Tuesday, November 7, in which we will discuss your status in the class, to ensure that you all know where you stand and that we are all on the same page. You are required to sign up for a time slot on both dates.
06Calendar
| Date | Milestone |
|---|---|
| Sep 5 | REMIX Publication starts |
| Sep 21 | 2 Weeks Straight plan due; daily process begins |
| Sep 26 | REMIX Publication due |
| Oct 5 | Check-in · 2 Weeks Straight process ends |
| Oct 17 | 2 Weeks Straight film due |
| Nov 7 | Check-in |
| Nov 9 | Influences Reel draft due |
| Nov 21 | Influences Reel final due |
07Materials & Tools
- Basecamp — class portal for discussion outside of class and a digital library of class resources.
08Policies
Not in the source syllabus.
09Resources
Not in the source syllabus.